I have
Paint += new PaintEventHandler(this.Display);
and
public void Display(object sender, PaintEventArgs e) { Point characterposition = new Point(x, y); e.Graphics.DrawImage(character, characterposition); }
I want the character (who will be stored in the character variable) as x and y change. I have been using
this.Invalidate();but It makes the bitmap blink as it moves. How can I fix this? Thanks, Jake