Hello All,
In one of my C# classes, I have path-counter object (paths) that decrements from the number of specified paths that I request upon execution of my GUI, fed as a parameter into mystatic void Main() method. In another function (Track()), the paths get built and are then fed intoMain() for printing and the like.
Is there a way that I could do the following, from the Track() function:
if (certain condition is met)
if (certain condition is met)
{
cease building that path;
start building the next path (thereby decrementing
paths by 1 in Main());
}
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Code snippet (necessary parts highlighted in yellow):
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Code snippet (necessary parts highlighted in yellow):
public static void Main(int numberofpaths)
{
MOVE testRun = new MOVE();
StreamWriter output_file3 = new StreamWriter("PATHS.txt");
{
MOVE testRun = new MOVE();
StreamWriter output_file3 = new StreamWriter("PATHS.
int paths = Convert.ToInt32(numberofpaths);
int pathCnt = 0;
int pathCnt = 0;
output_file3.WriteLine("WRITES SOMETHING");
while (paths > 0)
{
testRun.ChooseStart();
paths--;
pathCnt++;
{
testRun.ChooseStart();
paths--;
pathCnt++;
int moveCount = LIST_1.Count(); //Counts the number of items in the list object
for (int items = 0; items < itemCount; items++)
{
output_file3.WriteLine("WRITES SOMETHING", LIST_1, LIST_2);
}
CLEAR LIST_1;
CLEAR LIST_2;
}
output_file3.Flush();
output_file3.Close();
}
{
output_file3.WriteLine("WRITES SOMETHING", LIST_1, LIST_2);
}
CLEAR LIST_1;
CLEAR LIST_2;
}
output_file3.Flush();
output_file3.Close();
}
public void ChooseStart()
{
Do something;
}
public void Track(double startLocfromChoose) //Takes parameter from ChooseStart, renames it, and uses it
{
Do some things;
if (condition is met)
{
cease building this path;
start buidling next path (decrementpaths by 1 in Main()) and start Main() again;
}
}
I haven't found any reasonable direction for this so far. Any advice would help. Thanks.
-AD-
AndrewDen